
Or even the old WC3 version of 4 ladders (East, West, Euro and Asia) was great, maybe expand apon a bit more but that is fine. Global ladder rankings is fine, but servers should be separated. Either way something will have to change unless 10 ends up working out really well. Or the best solution would be adaptive turn rate if they keep Global matchmaking. I would play on the Korean server because I don't have the lag issues with most koreans, but someone from EU wouldn't have to worry about matching a Korean where they will lag really badly anyway. If you keep it, then there are lag issues for Koreans who play against non koreans and vice versa. If you split them, then 12 turn rate shouldn't be a problem for anyone. Global matchmaking is sadly not a great thing to do because you will never appease everyone. There would be a US/EU server (I think most EU/US connections are good, correct me if I am wrong) and Korea would have their own server. If it were up to me the servers would be separate. Well match making should be viable for everyone. You are basically destroying zvt balance and decreasing the already rare zerg race. Its the difference between some people getting less than ideal conditions, vs some people in idealized conditions and other paying customers having no where to go/excruciatingly long waits for certain ranks. We do not, the previous private ladder is dead, and 12 destroys many peoples abilities to get games at all. Koreans 'suffering' on 10 TR is no big deal, its just slightly less than ideal and they still have private servers Koreans are actually not 95% of the base Why should people not be self interested? This is a hobby we paid to play, and wouldnt care about if it was open to us, so? why should koreans afree to that when they are the 95% base?

I hope 10 turn rate works better for everyone and that can be the default. I do think 12 is too high, specially for people playing against Koreans from EU or something. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something).

I am playing the game and it's been awesome for me. None of u re playing the game or reading blizzard forums right? It is A DIsASTER. (is it rly so hard to program a latency test ? -_-) So the global is the problem right? global MM bad idea? They are demand 12 or 16 and not a decrease in TR. Koreans are literally raging at blizzard because of this. If you increase turn rate, this will make the lag worse for global matching, right?ĭon't really get why blizz is appealing to 5% of player base to antagonize 95% base. If the MM is global, the turn rate should obviously be adaptive, and even probably matches cancelled/not confirmed if the connection is too bad for a low turn rate anyway until a TBD date where it will start coming back closer to how bad it was before lol
#STARCRAFT REMASTERED TURN RATE CODE#
It seems obvious, unless there has been some kind of network code change or whatever (which can't really fix latency issues between two connections anyway past the base threshold that just exists.), that increasing turn rate now while keeping the matchmaking global will only make the ladder situation worse, with more unplayable games and the whole MMR and ladder experience which is already and still quite buggy, worse. So making a fixed rate 12 while keeping global matchmaking will make it less playable for now, a step back? Higher turn rate increases lag if the connection between the players has delay, it makes units respond faster but only works without slowing the game down if the connections are fast enough at responding to each other #5 if you increase turn rate, this will make the lag worse for global matching, right?
#STARCRAFT REMASTERED TURN RATE UPDATE#
We’ll use this thread as basecamp for feedback and to update on changes from our end. There may be other measures we explore based on how this phase goes, but we believe this is the best first step. Together, we will converge on a setting that plays best globally. We will also be looking for qualitative community feedback. Data is only a source of quantitative knowledge though. We will start at 12 and make our way back to 8. We added better data gathering of connection quality with 1.20.5, and we will start adjusting and monitoring turn rate for global matchmaking to find the optimal setting. So, it’s time for the Frontier League to live up to its name. StarCraft: Remastered launched with matchmaker set to turn rate 8, and based on community feedback we want to explore using a higher setting. Greetings Commanders, Executors, and Cerebrates,
